"Newcomb's paradox" meaning in All languages combined

See Newcomb's paradox on Wiktionary

Proper name [English]

Etymology: Created by William Newcomb of the University of California. Head templates: {{en-proper noun}} Newcomb's paradox
  1. A thought experiment involving a game between two players, one of whom purports to be able to predict the future. The first player has to try to maximize winnings by choosing one of two boxes of money; however, the amount won also depends on whether a prediction made about the choice by the other player proves to be true. Wikipedia link: Newcomb's paradox Synonyms: Newcomb's problem
    Sense id: en-Newcomb's_paradox-en-name-IHBV8VV1 Categories (other): English entries with incorrect language header, Pages with 1 entry, Pages with entries, Paradoxes
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This page is a part of the kaikki.org machine-readable All languages combined dictionary. This dictionary is based on structured data extracted on 2025-01-10 from the enwiktionary dump dated 2025-01-01 using wiktextract (df33d17 and 4ed51a5). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.